• The Staff of the Archmagi

    Rules Discussion archmagi magic items ancient
    1
    0 Votes
    1 Posts
    559 Views
    halfgiantH
    THE STAFF OF ARCHMAGI THIS IS A MORE ADVANCED FORM OF THE STAFF OF THE MAGI. SOME FUNCTIONS USE CHARGES, SOME DO NOT. THE FOLLOWING FUNCTIONS DO NOT DRAIN ANY CHARGES: DETECT MAGIC FEATHER FALL CONTINUAL LIGHT/DARKNESS INVISIBILITY KNOCK MIRROR IMAGE WIZARD LOCK DISPEL MAGIC FLY WATER BREATHING THE FOLLOWING FUCTIONS DRAIN 1 CHARGE: FIREBALL LIGHTNING BOLT POLYMORPH SELF/OTHER ANY OF THE 5 WALL SPELLS CLOUDKILL CONE OF COLD CONJURE ELEMENTAL FEEBLEMIND TELEPORT GLOBE OF INVULNERABILITY THESE FUNCTIONS DRAIN 2 CHARGES: ANTI-MAGIC SHELL CHAIN LIGHTNING DISINTEGRATE GEAS TRUE SEEING DELAYED BLAST FIREBALL FINGER OF DEATH PRISMATIC SPRAY TELEPORT W/O ERROR MIND BLANK THIS STAFF CONFERS 20% MAGIC RESISTANCE TO THE WIELDER AND USES ARCHMAGI CUBES. IT DOES NOT ABSORB SPELLS, AND IF A RETRIBUTIVE STRIKE IS DECLARED, THE RESULTING EXPLOSION OF ENERGY WILL DESTROY ALL LIFE IN A HALF-MILE RADIUS, MAKING A MAGIC-DEAD AREA OF THE SAME SIZE. THIS STAFF OPERATES AT THE 20th LEVEL OF ABILITY.
  • 0 Votes
    1 Posts
    162 Views
    halfgiantH
    [image: sKwP6OR.png] [image: b0BeuuC.png]
  • Deathstrike Bracers

    Game Discussion magic items bracers
    1
    0 Votes
    1 Posts
    160 Views
    halfgiantH
    Deathstrike Bracers (MIC p. 93) Price (Item Level): 5,000 gp (9th) Body Slot: Arms Caster Level: 5th Aura: Faint; (DC 17) transmutation Activation: Swift (mental) Weight: 2 lb. Each of these black steel bracers is marked with an etching of crossed swords. When activated, deathstrike bracers allow you to use melee weapons to deal extra damage from critical hits and precision damage (including sneak attacks) to creatures immune to such damage. This effect does not allow you to overcome any other immunity or resistance to extra damage from sneak attacks or critical hits (such as the fortification armor property). This effect lasts for 1 round. This ability functions three times per day.
  • Helmet of the Two Minds

    Game Discussion magic items helmet
    1
    0 Votes
    1 Posts
    148 Views
    halfgiantH
    [image: ZV6OiVq.png]
  • Halo of Magic Mastery

    Game Discussion magic items halos
    3
    0 Votes
    3 Posts
    256 Views
    halfgiantH
    @daermadm said in Halo of Magic Mastery: @halfgiant not sure what you are doing mixing in spell slots? bringing sexy back
  • Amulet of the Oracle

    Game Discussion magic items amulet
    3
    0 Votes
    3 Posts
    248 Views
    halfgiantH
    @daermadm said in Amulet of the Oracle: A bonus to the wisdom score itself? So a 20th level caster would increase their wisdom by 10, and thus their wisdom bonus would increase by 5? Yes; scales with class level
  • Ring of Wondrous Rapidity

    Game Discussion magic items rings
    1
    0 Votes
    1 Posts
    143 Views
    halfgiantH
    [image: VG9HJoN.png]
  • Amulet of the Impenetrable Veil

    Game Discussion amulet magic items
    2
    0 Votes
    2 Posts
    194 Views
    dwarfD
    bullet point #3 is slightly incorrect - if it prevents speech, it’d block VERBAL components of spellcasting, not somatic (which means gestures)
  • Helmet of Mental Celerity

    Game Discussion helmet magic items
    3
    0 Votes
    3 Posts
    239 Views
    halfgiantH
    Hmm… I may of copied a old draft version, not sure what happened. Updated.
  • Mask of Far Sight

    Game Discussion magic items masks eyes googles
    1
    0 Votes
    1 Posts
    155 Views
    halfgiantH
    [image: NTCUGxX.png]
  • Artificer's Whetstone

    Game Discussion magic items whetstone wondrous items
    1
    0 Votes
    1 Posts
    133 Views
    halfgiantH
    [image: f7pBFdO.png] Artificer’s Whetstone.docx
  • Spear (+6) of Insidious Impaling

    Game Discussion magic items spear weapon
    2
    0 Votes
    2 Posts
    238 Views
    dwarfD
    Dregnoth smiles * “The Blue Pope better return soon, Bishop Kargin is bucking for a promotion !!”
  • Ring of Solar Wings

    Game Discussion magic items rings
    1
    0 Votes
    1 Posts
    144 Views
    halfgiantH
    Ring of Solar Wings Magic Item (Book of Exalted Deeds, p. 115) Price: 118,000 gp Body Slot: Ring Caster Level: 12nd Aura: Strong; Transmutation Activation: — Weight: — lb. This brilliant gold ring causes is inlaid with celestial script. When the ring is put on, the wearer grows gleaming white wings (like those of a solar) and gains the ability fly at a speed of 150 feet (good maneuverability). The wings disappear if the ring is removed. If the ring is removed while the wearer is in flight, the wearer floats to the ground as per a feather fall spell. If the wearer already has a functional set of wings, the ring does not create new ones, but the wearer may use the ring’s fly speed if it’s faster. Prerequisites: Forge Ring , Feather Fall, Polymorph .
  • Gate Key

    Game Discussion magic items wondrous items
    3
    0 Votes
    3 Posts
    245 Views
    halfgiantH
    @daermadm said in Gate Key: @halfgiant said in Gate Key: So I am confused here. You are creating a “gate key” that can make up to 60 permanent portals? And the creation of each pair creates new keys specific to using that pair? And you can tear down a set whenever you want if you are maxed out at 60? And all this for under 200,000 gp to make? The short Answer is Yes. It’s a magic item from the Epic Handbook located here
  • Surge - Weapon Property

    Game Discussion magic items weapon property
    3
    0 Votes
    3 Posts
    229 Views
    halfgiantH
    @daermadm said in Surge - Weapon Property: What kind of damage? Just dice on the main damage dice? Updated the description, short answer is its an extra 1d8 to the weapons damage dice, adopting the normal weapon profile of slashing, piercing, or blunt damage.
  • Armbands of Resilience

    Game Discussion magic items armbands
    1
    0 Votes
    1 Posts
    126 Views
    halfgiantH
    Armbands of Resilience [Reference: Mongoose, Ultimate Magic Items, Page 99] These items always come in pairs; both must be worn to gain any benefit from their magic. Crafted from adamantine, armbands of resilience are generally unadorned, save for a circular inscription of magical runes along both rims. When worn, they render the wearer immune to constitution damage of any sort, stunning affects, daze affects, and death by massive damage. The wearer suffers normal damage from coup de grace attempts, but cannot be slain outright by them as the armbands of resilience automatically allow him to succeed at the required Fortitude save for survival. If the wearer is taken to -1 or fewer hit points but not slain outright, he automatically stabilises and regenerates 1 hit point per round until he returns to 1 hit point. The armbands do not heal further than this, but there is no limit to the number of times per day they can bring back a wearer from negative hit points. If the wearer is ever brought to -10 hit points, the magic of the armbands cannot save him. Faint Abjuration; CL 5th; Craft Wondrous Items, bear’s endurance, cure minor wounds or vampiric touch, 5+ ranks in Heal; Price 33,500gp.
  • Bracers of Arcane Fusion

    Game Discussion magic items bracers
    1
    0 Votes
    1 Posts
    136 Views
    halfgiantH
    [image: Qx2hc7t.png] [image: QPc6CFR.png] Bracers of Arcane Fusion.docx
  • Great Crossbow, "The Dwarven Mauler"

    Game Discussion magic items crossbow
    1
    0 Votes
    1 Posts
    127 Views
    halfgiantH
    [image: RWZd2IS.png] [image: 8RrWuqG.png] Great Crossbow Mauler.docx
  • Staff of the Netherlight Magi

    Game Discussion magic items staff
    1
    0 Votes
    1 Posts
    144 Views
    halfgiantH
    [image: pIEAu4d.png] [image: 3xJGyI0.png] Staff of the NetherLight.docx
  • Thought Bottle

    Game Discussion magic items wondrous items
    1
    0 Votes
    1 Posts
    258 Views
    halfgiantH
    Thought Bottle A flask of thick green glass, a thought bottle can be used to store thoughts, memories, experience, or spells. A single bottle can hold five thoughts or memories at a time, or a single creature’s current experience, or a single spellcaster’s collection of prepared spells. Any individual that touches the bottle and speaks the command word instantly gains a general knowledge of the bottle’s contents, but doesn’t actually access the thoughts, memories, or spells within until she consciously decides to do so. Storing or retrieving anything from a thought bottle requires a full-round action that provokes attacks of opportunity. Thoughts: The bottle can store specific ideas, communications, or conclusions. Once a memory is stored, it disappears from the user’s mind, but she remembers the general nature of the stored thought. For example, if the user stored the name of a murderer, that name would disappear from her memory and be unrecoverable from her own mind by any means, though she would know that the thought bottle now contains the murderer’s name. Similarly, secret messages and intelligence can be hidden in a thought bottle to pass them to someone else. Memories: The user’s recollection of a single day’s events can be stored in the bottle. Once stored, the user remembers the general nature of the memory (“the day we performed the Ritual of Binding”) but loses all details of the event itself. Experience: A thought bottle can be used to offset level loss as a restoration spell can, but is effective against level loss that even restoration can’t undo (including levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). When a user’s experience has been stored within the bottle, he can subsequently access the bottle to restore his XP total to exactly what it was when it was last stored, negating any levels lost in the interim. Storing experience in the bottle is difficult, and the user must pay 500 XP (deducted before storing) to do so. Only the creature that stored experience can retrieve it, but if the bottle is destroyed or lost, the user suffers no ill effects. Spells: An owner who prepares spells can store some or all of her memorized spells in a thought bottle. Any spell she puts into the thought bottle is expended as if she had cast it, but the spells in the bottle can then be retrieved at any later date to be prepared as normal. Wizards often use this function of the bottle to create a kind of backup spellbook, concealing thought bottles in well-hidden bolt-holes against the eventuality of their grimoires being stolen or destroyed. Only the character who stored the spells can retrieve them, and if the bottle is destroyed, the stored spells are lost with no effect. Strong enchantment; CL 13th; Craft Wondrous Item, demand, modify memory; Price 20,000 gp; Weight 1 lb. [Complete Arcane – Page 150]